![]() ![]() Three, both Celestian and Syndicate have ways to restore defeated units.Įnter the Flagellant Acolyte (Spacer Psycho: Shield of Remorse/Reckoning, Arc Retaliation Defense, Cerebral Control Collar). Two, Spacers do dumb things when they die. One, Celestian makes killing things really expensive (either in morale with Shield of Remorse, or HP with Shield of Reckoning - or both). How do you guys use your factions? Particularly when you generate next to a faction that isn't an obvious match with your race and secret tech?Ĭelestian Syndicate plays dumb games with Spacers for a few reasons. So I'm sitting here wondering, what can I do with these Spacers as Syndicate? Is there anything I can do beyond buying a Truck or Melter once in awhile to put more forces in the field using influence rather than production? Should I mix these guys in with my regular armies, or should I try to put my Spacer units in their own armies once I can get Preachers, to maximize their synergy with Preachers? ![]() For instance, the Forgottens' mods tend to only help any Forgotten units you may buy off them, and the Autonom are really good at buffing other Autonom, but require a mod slot for your other units to buff (so they aren't really as bad as Forgotten at playing with your faction). Then this got me thinking: sometimes a faction integrates fairly well into your race and secret tech, giving you a mod that works with your key unit(s) or covers for a weakness you have, but most of the times, it seems like factions are often meant to synergize only with themselves. ![]() I suppose this means I could just declare war on them and try to take them out, but I really based my hero build on Influence. I'm looking through what the Spacers have to offer, and can't really think of a way for me to them at all. ![]() I just generated a game where I'm playing as Celestian Syndis and the closest faction to me is Spacers. ![]()
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